Okay, so today I wanna share how I tackled building my own “Reverse 1999” tier list. It wasn’t too complicated, but had a few gotchas along the way. Let’s dive in!

The Initial Idea: I was scrolling through some Reverse 1999 forums and saw a ton of tier list debates. Some were good, some were… questionable. I thought, “Hey, I could probably make something better and more tailored to my playstyle.” So, the seed was planted.
Gathering the Data: First things first, I needed a character list. I started by manually noting down all the character names from the game’s official website and some popular wikis. This was kinda tedious, ngl. Then, I added some basic info like their rarity (stars) and their main role (damage dealer, support, etc.). I used a simple spreadsheet – Google Sheets, nothing fancy.
Thinking About the Criteria: Just listing characters wasn’t enough. I needed a way to rank them. I decided to focus on these key aspects:
- Damage Output: How well they perform in dealing damage.
- Versatility: How well they fit into different team compositions.
- Ease of Use: How easy is it to use them effectively.
- Survivability: How well can they survive in tough battles.
I gave each category a score from 1 to 5, 5 being the best. This was completely subjective, based on my own experiences playing the game and watching gameplay videos.
Putting It All Together: Back to my spreadsheet! I added columns for each of my criteria and started filling them in for each character. This part took a while, as I had to really think about each character’s strengths and weaknesses in each area.
Ranking and Tier Assignments: Once I had all the scores, I calculated an average score for each character. Then, I sorted them by their average score. This gave me a rough ranking. After that, I manually adjusted the tiers based on gut feeling and how the characters performed relative to each other. I ended up with these tiers:
- S-Tier: The absolute best.
- A-Tier: Excellent, highly recommended.
- B-Tier: Good, solid choices.
- C-Tier: Decent, but situational.
- D-Tier: Niche or generally underpowered.
Visualizing the Tier List: A spreadsheet isn’t the prettiest thing to look at. I wanted something more visually appealing. I ended up using a simple image editing program to create a basic tier list image with character icons in their respective tiers.
Sharing and Getting Feedback: I shared my tier list on a few Reverse 1999 Discord servers and forums. I was prepared for some disagreements (and there were plenty!). But the feedback was actually really helpful. People pointed out some characters I had undervalued or overestimated. I took their suggestions into account and made some revisions.

Lessons Learned:
- It’s Subjective: Tier lists are always subjective. What works for one player might not work for another.
- Data is King: The more data you have, the better. I wish I had tracked my team compositions and win rates more systematically.
- Community Input is Valuable: Don’t be afraid to share your work and get feedback. You’ll likely learn something new.
Final Thoughts: Building my Reverse 1999 tier list was a fun little project. It helped me think more critically about the game and its characters. Plus, it was a good way to connect with other players and get different perspectives. It’s not perfect, but it’s mine, and I learned a lot in the process. Maybe I’ll update it again when new characters are released!