Alright, so today I decided to spend some solid time just getting warmed up for Valorant. You know, trying to get that ‘heat’ going before actually diving into any serious matches. Sometimes you just gotta put in the groundwork.

First thing, I fired up the PC. Made sure everything was running smooth, closed all the background junk that eats up resources. Got my setup feeling right – chair height, mouse position, the usual fiddling until it feels okay.
The Aim Trainer Grind
I started off outside the game, using an aim trainer program. Didn’t want to jump straight into Valorant cold. Spent about 20 minutes in there, mostly focusing on reaction shots and small, quick adjustments. My routine usually includes:
- Some basic clicking drills, just hitting static dots to get the mouse movement fluid.
- Then moved onto targets that pop up quickly, trying to nail that first shot accuracy.
- Finished with some tracking exercises, trying to stay smooth on moving targets.
Honestly, felt a bit shaky at first. My wrist was stiff, couple of bad misses. But stuck with it, and after 10 minutes or so, things started feeling a bit more connected. Less jerky, more deliberate flicks.
Into the Valorant Range
Next, I booted up Valorant itself. Didn’t go into a match yet, just headed straight for the practice range. Spent a good 15 minutes here. Started with the shooting test, trying to hit those bots efficiently. Then I spent time just spraying against the wall, getting a feel for the recoil patterns again with the Vandal and Phantom. Practiced some counter-strafing, peek-shooting around corners. Just getting the muscle memory active within the game’s environment.
This part is crucial for me. The aim trainer is good, but feeling the movement and the specific gun recoil inside Valorant is different. You gotta translate that raw aim skill.
Deathmatch Time – The Real Test
Okay, feeling a bit more ready now. Queued up for a couple of Deathmatch games. This is where you really see if the warm-up worked. It’s chaotic, yeah, but great for practicing duels and reactions against actual players.
First DM was rough. Got caught off guard a lot, still felt a step behind. Died plenty. But I wasn’t really focused on the score, more on how my shots felt. Was I reacting quickly? Was I hitting the flicks I practiced? Sometimes yes, sometimes no.
Second DM felt better. Started winning more initial engagements. Landed a few nice headshots that felt really clean. Still died a bunch, it’s Deathmatch after all, but the feeling was better. My crosshair placement felt more natural, and I wasn’t hesitating as much. Felt like I was actually ‘warm’ now, ready to think about the actual game strategy instead of just fighting my mouse.

Ended the practice session there. Felt decent, like I’d shaken off the rust. Didn’t feel like a god, but felt prepared. Ready to actually play some proper games later without feeling completely lost for the first few rounds. That’s the goal of the ‘heat’ session, really. Just getting dialed in.