Okay, so I’ve been diving deep into Reverse: 1999, and let me tell you, figuring out which characters are worth investing in has been a JOURNEY. I decided to make my own tier list, and boy, was it a process. Here’s how it all went down.
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Getting Started (and Feeling Overwhelmed)
First, I just played. A lot. I pulled on every banner I could, trying to get as many different characters as possible. I wanted to get a feel for how everyone played, you know? Not just read about them, but actually use them.
I started jotting down notes in a simple text file. Stuff like, “This character feels strong,” or “This ultimate is kinda useless.” Super basic, nothing fancy.
The Spreadsheet of Doom (aka Organization)
After a while, my notes were a mess. So, I fired up a spreadsheet. This is where things got serious. I made columns for:
- Character Name (obviously)
- Star Rating (because, duh)
- Afflatus (Reality, Mineral, etc.)
- Damage Type (Mental, Physical)
- My (Very) Subjective Rating (S, A, B, C, D)
- Notes (Why I rated them that way)
Testing, Testing, 1, 2, 3…
Then came the real work. I started running stages over and over again, trying out different team compositions. I focused on:
- Damage Output: How much pain can they dish out?
- Survivability: Can they take a hit, or do they fold like a cheap chair?
- Utility: Do they have any cool buffs, debuffs, or healing abilities?
- Synergy:Do they work well together?
I kept tweaking my ratings and notes as I went. Some characters I initially thought were amazing turned out to be kinda “meh” in harder content. Others surprised me with how useful they were!
The Final(ish) Product
After hours (and I mean hours) of playing, testing, and spreadsheet-ing, I finally had something resembling a tier list. It’s definitely not perfect, and it’s 100% based on my own experiences and playstyle. Someone else might have completely different opinions, and that’s totally fine!
It’s more like a “living document,” I’ll probably keep updating it as I play more, get new characters, and learn new strategies. and new patches. It’s a never-ending cycle of gacha, isn’t it?