Okay, so yesterday I decided to tackle something kinda cool, something I saw online about “Dana White’s house.” Not the actual house, but like, a 3D model project of his crib. Looked like a fun challenge, so I jumped in headfirst.
First thing’s first, gathering intel. I spent a good chunk of the morning just scouring the web for anything I could find. Floor plans, photos, videos, anything that could give me a decent idea of the layout and overall vibe. Hit up Google Images, YouTube, even some random real estate blogs. You know, the usual internet sleuthing.
Next up, I started sketching out some basic floor plans. Nothing fancy, just trying to get a handle on the room sizes and where everything connects. I’m not an architect, mind you, just winging it based on the photos and videos I found. Lots of erasing and redrawing, let me tell you. Think of it like a super rough blueprint, just enough to give me a framework to work with.
Then I fired up my 3D modeling software. I use Blender, it’s free and I’m kinda used to it. Started with the exterior walls, blocking out the main shape of the house. It was a lot of eyeballing at this stage, trying to match the proportions from the photos. This part always takes the longest, getting the basic shape right is crucial.
After the exterior was somewhat decent, I moved to the interior. This is where the floor plan sketches came in handy. I started dividing up the space into rooms, adding walls, doors, and windows. It was a bit like building a virtual dollhouse, only way more complicated. Spent a good few hours just fiddling with wall thicknesses and door placements.
Now, here’s where I hit a snag. Finding accurate dimensions for everything was impossible. I mean, I’m not breaking into Dana White’s house with a tape measure! So, I had to make a lot of educated guesses based on the furniture and other objects I could see in the photos. This is where the “artistic license” comes in, you know?
Once the basic structure was done, I started adding some details. Simple things like baseboards, crown molding, and window frames. These small touches make a big difference in how the final model looks. Spent a while messing with textures and materials, trying to match the look and feel of the real house as best as I could. Still need to work on the swimming pool though, its looking a little bit like a green swamp currently.
Finally, towards the end of the day, I started experimenting with lighting. This is crucial for making the model look realistic. Played around with different light sources, shadows, and ambient occlusion. It’s amazing how much the right lighting can transform a 3D model.
The project is far from done, still loads to tweak, but I learned a lot! Figuring out architectural software is kind of a pain but I am starting to get the hang of it.

- Gathered reference material.
- Drew up rough floor plans.
- Modeled the exterior and interior in 3D.
- Added some details and textures.
- Experimented with lighting.
Overall, it was a pretty fun and challenging project. It’s amazing what you can create with a little bit of time and some free software. I’ll probably keep working on it over the next few days, adding more details and refining the overall look. Stay tuned for updates!