Alright, so I finally got around to messing with the home area customization in Zenless Zone Zero. Heard about it, saw the prompts, but just kept putting it off, you know? Busy smashing robots and stuff. But yesterday, I had a bit of downtime between commissions and thought, “Okay, let’s see what this is all about.”

Finding the Dang Thing
First off, actually finding where to start customizing wasn’t super obvious, at least not to me. I clicked around the main room in the coffee shop, looked through menus. Eventually, I think I interacted with some kind of terminal or maybe it was just a specific spot I had to stand in? Honestly forget the exact trigger, but I got into the editing mode. It felt a bit hidden away, not like a big shiny button screaming “DECORATE HERE!”.
Checking Out the Goods
Once I was in, I saw the interface. It showed the layout of the base area, like a top-down view, kinda. And there was a list of items I could place. My initial thought was, “Huh, not a ton of options right now.” Seemed like I had some basic stuff unlocked, probably more you get later or buy, standard stuff.
I started scrolling through what I did have:
- Some basic seating, like a couch and a few chairs.
- A couple of tables, different sizes.
- Rugs, posters for the walls.
- Weird little decorative things, like plants or some techy-looking gadgets.
Nothing too wild yet, but enough to start changing the feel of the place. It wasn’t like building a whole house, more like arranging furniture in a pre-set room.
Placing and Fiddling
So, I picked a couch first. Dragged it onto the floor plan. The controls felt… okay. A little bit fiddly, maybe? Sometimes getting things lined up just right took a few tries. Rotating items was easy enough, though. It had that grid snapping thing, which helps keep stuff from looking totally chaotic, but sometimes you just want to nudge something a tiny bit, you know? That part felt a bit restrictive.
I spent maybe 20 minutes just trying different layouts. Put the couch here, no, over there. Table in the middle? Nah, by the wall. Hung up a poster, decided I hated it, took it down. It was that kind of process. Trial and error, mostly. Seeing what combinations looked decent and didn’t block pathways too much, although I don’t think path blocking is actually a mechanic here, it just looks wrong.
The Final Look (For Now)
After messing around, I settled on a setup. Moved the main seating area around, put up a different poster, added a rug to tie the room together (classic move, right?). It doesn’t look like a designer showroom or anything, but it feels a bit more mine now, less like the default setup everyone starts with. Saved the changes, which was straightforward.
Overall, it was an okay experience. Not the deepest customization I’ve ever seen in a game, felt more like rearranging preset pieces in a dollhouse room. The interface could be smoother, and I hope they add way more items later on. But, it was a decent way to kill half an hour and make the base feel slightly more personalized. I’ll probably tweak it again once I unlock or get more furniture pieces. It’s a nice little distraction, at least.
