Okay, so, I got this idea for a game, “Concord,” right? I was reading up on it and saw some stuff about team makeup. Some folks were saying you really need a healer, which got me thinking about all the different characters.
So, first thing, I dug into what everyone was saying about the characters. Found a bunch of discussions online. People are all over the place with who they like and how they play. There’s no real “this is the best character” kind of vibe, which is cool. It means there’s probably a good balance, you know?
I started messing around with different team setups, just throwing characters together to see what would stick. The whole “gotta have a healer” thing seemed pretty legit, especially when things got hairy. Without someone patching everyone up, it was a quick trip to the respawn screen.
- Tried out a few matches with no healer. Rough. Real rough.
- Switched it up, making sure at least one character could heal. Made a huge difference.
- Started experimenting with different combinations. Some worked better than others, naturally.
After a bunch of trial and error, I started to get a feel for which characters gelled well. It’s not just about having a healer, but also about having a good mix of damage dealers and maybe someone who can control the battlefield a bit, you know, crowd control and all that.
My Go-To Squad
So, after all that, I’ve landed on a few go-to team compositions that seem to work pretty well. It’s all about balance. You can’t just go all-in on damage or healing. You need a bit of everything. And honestly, it’s been a blast figuring it all out. Each character has their own quirks, and finding a team where everyone complements each other is super satisfying. I might have to go check out some more specific guides, but for now, this is working out great!