BG3 Automaton Answers: What You Need to Know
Well, if you’re here, it’s likely ‘cause you’re stuck on some Automaton-related questions in Baldur’s Gate 3 (BG3). Now, I ain’t no fancy scholar, but I’ve been around long enough to know a thing or two about these pesky mechanical creatures. You see, the Automaton, that big ol’ metal fella, plays a key part in the story, and understanding the right answers to its riddles can save you a whole heap of trouble.
Now, let me tell you, if you don’t know how to answer right, things can get ugly. The Automaton in BG3, especially in the Steel Watch Foundry, is tied to the character named Bernard. You might not know it, but this here mechanical contraption is basically his head! Yep, them gears and cogs are all twisted up, and if you mess up your words, you might get yourself in a whole lotta hurt.
So, let’s dive right in and talk about the best way to deal with these tricky Automatons and how to make sure you’re saying the right things. First off, let me tell you about Bernard’s riddles. He ain’t just gonna talk normal—no, he loves quoting lines from that old play, “The Roads to Darkness”. Sounds fancy, don’t it? But don’t let that scare you. If you read those books along the way like I told ya, you’ll know exactly what to say to him. One of the key lines to remember when you’re talkin’ to Bernard is: “Or art thou friend, a rescue from my lonely wake?” This will keep him from attackin’ you right on the spot. A little bit of playin’ along goes a long way, trust me.
Now, you might be wonderin’, why all this fuss over a simple riddle? Well, let me tell you, this here Automaton ain’t no fool. If you don’t say the right thing, you’ll have a fight on your hands quicker than you can blink. And that ain’t no fun, especially when you’re just tryin’ to get by in this harsh world of BG3.
What Happens When You Answer Right
When you get that answer right, you open up a whole new friendly dialogue path with the Automaton. That means you won’t have to worry about it attackin’ you or making a mess of your plans. That’s one less thing to worry about in a game full of chaos and danger.
Now, let’s talk about the parasite in BG3, ’cause it’s a big ol’ problem that can’t be ignored. That parasite is like a shadow, always lurkin’, always there. It’s what keeps everything so complicated, and no matter how much you wish it’d go away, you can’t get rid of it. Trust me, I’ve tried. The parasite’s part of the story, and you just gotta learn to live with it, or die tryin’.
Going Evil in BG3
If you’re the kind that enjoys playin’ the bad guy, well, I got some news for ya. Choosing the evil path will make some of your companions take off. Karlach, Wyll, and Gale—they might just up and leave you, ‘specially if you start actin’ all dark and sinister. But don’t worry, there’s always a way to keep ‘em around, like maybe with some sweet talk. Gale, for example, might be persuaded to stay if you do things right. Just don’t expect everyone to be so forgiving.
Now, going down the evil route also means you’ll get some new companions, ones that aren’t afraid to get their hands dirty. But like I said, it’s a bit of a lonely road. You lose some, you gain some. Ain’t no right or wrong way, just different paths.
What’s in the Steel Watch Foundry
If you’re wanderin’ around the Steel Watch Foundry, you’re likely to come across an item called the Automaton Component. This here thing is a common item found in the Foundry, and it looks like the head of Bernard himself. Now, it ain’t just some trinket you pick up on the side. This Automaton Component is key to understandin’ just how all these gears and metal parts fit together. Be careful with it though. Those cogs are all bent and twisted, so you can’t just go messin’ with it without thinkin’ twice.
Automaton Companions in BG3
While we’re on the topic of Automatons, let’s talk about companions in BG3. You see, companions are characters that join you on your journey. They’re there to help in fights, to lend a hand when you’re in need, and just generally keep ya company in this big ol’ world. But not all of ‘em are gonna be the friendly type. Some might be a bit more, well, mechanical, if ya know what I mean.
- Wyll: A noble soul, but he’ll leave if you go too far down the dark path.
- Karlach: She’s tough as nails, but won’t stick around if you turn evil.
- Gale: A wizard with a complicated past—he might stick by ya if you talk him into it.
It’s a wild ride, but if you keep your wits about ya and answer the Automatons right, you just might make it out alive. Remember, it’s all about balance. Be kind when ya can, and don’t be afraid to fight when you must.
So, there you go! That’s what you need to know about the Automaton answers and what happens when you play your cards right. Good luck out there, and remember, stay sharp!
Tags:[BG3, Automaton, Bernard, Steel Watch Foundry, parasite, companions, evil path, RPG]